package model;

import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Rectangle;

public class Block {
	public static final float SIZE = 1f;
	
	Vector2 position =new Vector2();
	Rectangle bounds = new Rectangle();
	public Block()
	{
		
	}
	public Block(Vector2 position){
		this.position=position;
		this.bounds.setX(position.x);
		this.bounds.setY(position.y);
		this.bounds.height= SIZE;
		this.bounds.width=SIZE;
	}
	public Vector2 getPosition(){
		return position;
	}
	public Rectangle getBounds(){
		return bounds;
	}
}
